Source code for sc2.protocol

from __future__ import annotations

import asyncio
import sys
from contextlib import suppress
from typing import overload

from aiohttp.client_ws import ClientWebSocketResponse
from loguru import logger

# pyre-fixme[21]
from s2clientprotocol import sc2api_pb2 as sc_pb
from s2clientprotocol.query_pb2 import RequestQuery
from sc2.data import Status


class ProtocolError(Exception):
    @property
    def is_game_over_error(self) -> bool:
        return self.args[0] in ["['Game has already ended']", "['Not supported if game has already ended']"]


class ConnectionAlreadyClosedError(ProtocolError):
    pass


[docs] class Protocol: def __init__(self, ws: ClientWebSocketResponse) -> None: """ A class for communicating with an SCII application. :param ws: the websocket (type: aiohttp.ClientWebSocketResponse) used to communicate with a specific SCII app """ assert ws self._ws: ClientWebSocketResponse = ws # pyre-fixme[11] self._status: Status | None = None async def __request(self, request: sc_pb.Request) -> sc_pb.Response: logger.debug(f"Sending request: {request!r}") try: await self._ws.send_bytes(request.SerializeToString()) except TypeError as exc: logger.exception("Cannot send: Connection already closed.") raise ConnectionAlreadyClosedError("Connection already closed.") from exc logger.debug("Request sent") response = sc_pb.Response() try: response_bytes = await self._ws.receive_bytes() except TypeError as exc: if self._status == Status.ended: logger.info("Cannot receive: Game has already ended.") raise ConnectionAlreadyClosedError("Game has already ended") from exc logger.error("Cannot receive: Connection already closed.") raise ConnectionAlreadyClosedError("Connection already closed.") from exc except asyncio.CancelledError: # If request is sent, the response must be received before reraising cancel try: await self._ws.receive_bytes() except asyncio.CancelledError: logger.critical("Requests must not be cancelled multiple times") sys.exit(2) raise response.ParseFromString(response_bytes) logger.debug("Response received") return response @overload async def _execute(self, create_game: sc_pb.RequestCreateGame) -> sc_pb.Response: ... @overload async def _execute(self, join_game: sc_pb.RequestJoinGame) -> sc_pb.Response: ... @overload async def _execute(self, restart_game: sc_pb.RequestRestartGame) -> sc_pb.Response: ... @overload async def _execute(self, start_replay: sc_pb.RequestStartReplay) -> sc_pb.Response: ... @overload async def _execute(self, leave_game: sc_pb.RequestLeaveGame) -> sc_pb.Response: ... @overload async def _execute(self, quick_save: sc_pb.RequestQuickSave) -> sc_pb.Response: ... @overload async def _execute(self, quick_load: sc_pb.RequestQuickLoad) -> sc_pb.Response: ... @overload async def _execute(self, quit: sc_pb.RequestQuit) -> sc_pb.Response: ... @overload async def _execute(self, game_info: sc_pb.RequestGameInfo) -> sc_pb.Response: ... @overload async def _execute(self, action: sc_pb.RequestAction) -> sc_pb.Response: ... @overload async def _execute(self, observation: sc_pb.RequestObservation) -> sc_pb.Response: ... @overload async def _execute(self, obs_action: sc_pb.RequestObserverAction) -> sc_pb.Response: ... @overload async def _execute(self, step: sc_pb.RequestStep) -> sc_pb.Response: ... @overload async def _execute(self, data: sc_pb.RequestData) -> sc_pb.Response: ... @overload async def _execute(self, query: RequestQuery) -> sc_pb.Response: ... @overload async def _execute(self, save_replay: sc_pb.RequestSaveReplay) -> sc_pb.Response: ... @overload async def _execute(self, map_command: sc_pb.RequestMapCommand) -> sc_pb.Response: ... @overload async def _execute(self, replay_info: sc_pb.RequestReplayInfo) -> sc_pb.Response: ... @overload async def _execute(self, available_maps: sc_pb.RequestAvailableMaps) -> sc_pb.Response: ... @overload async def _execute(self, save_map: sc_pb.RequestSaveMap) -> sc_pb.Response: ... @overload async def _execute(self, ping: sc_pb.RequestPing) -> sc_pb.Response: ... @overload async def _execute(self, debug: sc_pb.RequestDebug) -> sc_pb.Response: ... async def _execute(self, **kwargs) -> sc_pb.Response: assert len(kwargs) == 1, "Only one request allowed by the API" response = await self.__request(sc_pb.Request(**kwargs)) new_status = Status(response.status) if new_status != self._status: logger.info(f"Client status changed to {new_status} (was {self._status})") self._status = new_status if response.error: logger.debug(f"Response contained an error: {response.error}") raise ProtocolError(f"{response.error}") return response async def ping(self): result = await self._execute(ping=sc_pb.RequestPing()) return result async def quit(self) -> None: with suppress(ConnectionAlreadyClosedError, ConnectionResetError): await self._execute(quit=sc_pb.RequestQuit())