Source code for sc2.unit_command
from __future__ import annotations
from typing import TYPE_CHECKING
from sc2.constants import COMBINEABLE_ABILITIES
from sc2.ids.ability_id import AbilityId
from sc2.position import Point2
if TYPE_CHECKING:
from sc2.unit import Unit
[docs]
class UnitCommand:
def __init__(
self, ability: AbilityId, unit: Unit, target: Unit | Point2 | None = None, queue: bool = False
) -> None:
"""
:param ability:
:param unit:
:param target:
:param queue:
"""
assert ability in AbilityId, f"ability {ability} is not in AbilityId"
assert unit.__class__.__name__ == "Unit", f"unit {unit} is of type {type(unit)}"
assert any(
[
target is None,
isinstance(target, Point2),
unit.__class__.__name__ == "Unit",
]
), f"target {target} is of type {type(target)}"
assert isinstance(queue, bool), f"queue flag {queue} is of type {type(queue)}"
self.ability = ability
self.unit = unit
self.target = target
self.queue = queue
@property
def combining_tuple(self) -> tuple[AbilityId, Unit | Point2 | None, bool, bool]:
return self.ability, self.target, self.queue, self.ability in COMBINEABLE_ABILITIES
def __repr__(self) -> str:
return f"UnitCommand({self.ability}, {self.unit}, {self.target}, {self.queue})"