Source code for sc2.unit_command

from __future__ import annotations

from typing import TYPE_CHECKING

from sc2.constants import COMBINEABLE_ABILITIES
from sc2.ids.ability_id import AbilityId
from sc2.position import Point2

if TYPE_CHECKING:
    from sc2.unit import Unit


[docs] class UnitCommand: def __init__( self, ability: AbilityId, unit: Unit, target: Unit | Point2 | None = None, queue: bool = False ) -> None: """ :param ability: :param unit: :param target: :param queue: """ assert ability in AbilityId, f"ability {ability} is not in AbilityId" assert unit.__class__.__name__ == "Unit", f"unit {unit} is of type {type(unit)}" assert any( [ target is None, isinstance(target, Point2), unit.__class__.__name__ == "Unit", ] ), f"target {target} is of type {type(target)}" assert isinstance(queue, bool), f"queue flag {queue} is of type {type(queue)}" self.ability = ability self.unit = unit self.target = target self.queue = queue @property def combining_tuple(self) -> tuple[AbilityId, Unit | Point2 | None, bool, bool]: return self.ability, self.target, self.queue, self.ability in COMBINEABLE_ABILITIES def __repr__(self) -> str: return f"UnitCommand({self.ability}, {self.unit}, {self.target}, {self.queue})"